Program Description
Students in Brunel's BA Games Design will be encouraged to think and work as a games designer and be given the skills to develop their own ideas. Students will design and prototype their own games, pitch games and develop skills in digital asset creation, wire-framing, and 3D modelling. Students will also learn the core theories, concepts and methods of analysis of games which will help them create games that are based on a rich foundation of knowledge.
The Games Design BA gives students the flexibility to explore what really interests them. In the first year, students will study a range of modules including: Introduction to Games Design, Introduction to Games Studies as well as Historical and Business Contexts. This approach is designed to help them decide where their particular interests lie so that they can begin to consider where to specialise in the second and third year.
In the second and third year, students have the choice to focus on design, art, technology, game studies or sound and music. Making this choice allows them to begin to specialise in their chosen field of games design and to build their portfolio around their future ambitions whilst they’re still studying. This means students can hit the ground running when they graduate because they will have a clear focus on where they want to work and the kind of role they want to pursue.
By the end of the course students will have a comprehensive portfolio and a range of skills sought after by the games industry in areas such as: game design, game production, game art, game development, game analysis, and game research, as well as giving them transferable skills that are relevant to broader fields.
Brunel’s Games Design BA covers all the skills needed to design, develop and understand games, giving students training that will help them to reach their potential in the games industry.