Concept art is a specific industry-focused discipline in which students will explore a range of professional tools, practices and techniques for developing pre-production, production and post-production art as appropriate to the film and video game industries, achieved through practical, hands-on studio-based activity.
Comic art allows students to explore a broad range of idea generation, visual storytelling, visual communication, traditional and digital tools, practices and techniques through practical hands-on studio-based activity.
These two practice-based strands are underpinned by contextual studies which inform and enhance practice through an exploration of the historical, cultural and social contexts of the wider world of print and web-based comic arts, graphic novels and visual communication.
Both strands are firmly based in the teaching and mastery of fundamental traditional art skills, and contemporary digital tools and techniques. The two contrasting curriculum strands – one structured, process driven, industry-focused and the other more exploratory, personal and freeform – allow students to develop as fully rounded artists whilst allowing them a range of creative possibilities and opportunities.
Graduates will be skilled across a range of traditional and contemporary digital tools, techniques and practice, and will have developed transferable skills across a range of visual problem solving, idea generation, communication and visual storytelling.
Key features